![]() ![]() When gathering in order to make the most of your time it is important to optimize your location and routes. Over the course of the day, the charges in normal resource nodes recharge slowly, depending on the tier, according to the chart below: Normal Resource Node Charges and Respawn Ratesīig resource nodes spawn with full charges, according to the chart below: Big Resource Node Charges and Respawn Rates (These are identical to the pre-queen T7 & T8 nodes). Big nodes only have a chance to spawn in the place of a normal T7 or T8 resource node, and contain significantly more charges. There are two types of resource nodes - normal nodes and big nodes. In the Outlands, the resource of the same tier as the cluster will always be most abundant. T7 and T8 resources are only available in black zones.T6 resources are only available in red and black zones.T5 resources are only available in yellow, red, or black zones.T1-4 resources are available in all zone types.The tier and zone type of the cluster affect what tiers of resources are available, but in general: Static nodes are only found at hotspots in these zones. The Roads of Avalon zones do not have biomes, and instead have resource creatures of all types. Additionally, attackable resource mobs will spawn of the primary resource type in each biome. The primary resource will always be more prevalent than the secondary, and the secondary will always be more prevalent than the tertiary. Each biome has a primary, secondary, and tertiary resource. The biome of the cluster affects what type of resource nodes spawn in the cluster. Resources can spawn as stationary nodes, or as attackable resource monsters which can be harvested after killing, similar to skinning animals. The resources that spawn in each cluster, and of what tiers those resources spawn with is visible on the local map of the cluster. The tier of the cluster affects what tiers the resource nodes spawn as.Blue zones have the lowest density, then yellow, then red, then black with the highest density. The type of zone affects the density of resource nodes. ![]() The biome affects what type of resource nodes spawn in the cluster, and how prevalent each type is compared to the others.There are three attributes to a cluster which affect what type of resources spawn there, how prevalent each type is, and how dense the node spawns are: See: Gathering Skills Types of Resources and Locations There are five main professions and one passive one being Farming. Farming is an excellent source of food, potions, and other consumables, making it an important aspect of life in Albion Online. Instead, they can build and maintain farms on their islands, which produce crops, herbs, and other resources over time. Unlike the other gathering professions, players do not need to venture into dangerous zones to gather resources. Each gathering tool has a specific gathering speed and yield, with higher-tier tools being more efficient and providing more resources.įarming is the only passive gathering profession in Albion Online. The type of tool used depends on the gathering profession, with Lumberjacks using a wood axe, Miners using a pickaxe, and so on. Players use specialized gathering tools to extract resources from resource nodes in the game world. ![]() ![]() The difficulty of gathering resources in each zone increases as players move from blue to black, with black zones being the most challenging and providing the most valuable resources. To gather resources, players must venture into the different zones in the game world, including blue, yellow, red, or black zones. Each profession specializes in gathering specific resources, such as wood, metal, leather, food, and fish, respectively. The five main gathering professions include Lumberjack, Miner, Skinner, Farmer, and Fisher. Gathering is a critical aspect of the Albion Online game, as it provides players with the raw materials they need to craft items, weapons, and equipment. Gathering is an activity where players go into the blue, yellow, red or black zones to harvest resources from resource nodes, using gathering tools.
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